Monday 8 December 2008

wxDevCpp new components needed

OK, since I will be using the (almost) excellent wxAUI docking system, as well as the recently released wxAuiToolbar, I need to implement these in wxDevCpp as soon as possible.

At the moment there is a development stop with wxDevCpp since we are aiming for a release soon. After that we might stop developing altogether since we will be recoding the IDE in C++ and using wxWidgets in order to make the IDE and designer cross platform. I also want to extend the makefile support (at the moment only really good for windows systems IMO) in order to create projects for all system compilation (including a project for VS2005/8). The reasoning is this. GCC is the only real solution for cross platform compilation. It is used on all supported platforms. However, on Windows based systems, VS seems to reign supreme. Consequently we probably need to allow our future Linux/Mac users a simple and easy method of getting their project across to the windows audience.

I'll be investigating this later, initially I want to get the designer wxAUI compatible.

Sunday 7 December 2008

Changing designer

OK, I know it's been a long time but I have decided to move the design to wxDevCpp (http://wxdsgn.sf.net).

The reason is simple, I am one of the design team of wxDevCpp, whereas I was beta testing the wxForm designer. The consequence to this is that I have access to the source code of the designer, so I can extend it as I need.

This is the opposite to wxForms where as a user I have to wait until its author is able to implement changes and fix bugs.

Consequently I have decided to re-implement the current dialogs in wxDevCpp.

Unfortunately it doesn't have a very good debugger, so I hope to use the VS2005/8 IDE to do the debugging at a later stage.

Initially I need to get the program working as it was and then continue the development.

I have set myself the aim of having something usable before the end of the year. Perhaps not a fully functioning program, but something I can use to edit save and print screenplays.